We then brought back out in-house tools one by one and tested if everything was working. We began our tests with Blender 2.8 and 2.9. We now have a dozen engineers working on both the Cube and Xilam pipelines.ģDVF: Can you walk us through the process of rolling out this new version of Blender? And did you have to tweak other parts of your pipeline in order to upgrade the software? In other words: how did you approach this, and what challenges did you face? The IT departments, R&D departments from Xilam and Cube Creative were also merged. Xilam is a strong company, the way they can distribute and highlight the work of the teams is a real asset. This had a very positive impact on the creative teams. This first took place within the administrative and financial departments, then the distribution department. Two years after this acquisition, what has changed for Xilam and Cube? They are behind brands such as Oggy and the Cockroaches, Zig & Sharko, Mr Magoo, the Academy Award nominated feature film I Lost My Body. And Cube is now a part of Xilam.ģDVF: At the beginning of 2020, it was announced that Cube Creative had been acquired by Xilam, a company known for their animated content for TV as well as streaming platforms. For a few years, we’ve been specializing in animated series and shorts. It was created in 2002 by Lionel Fages, Majid Loukil, and Bruno Le Levier. He told us about the technical challenges overcome by the team, as well as what they are planning to tackle in the near future.ģDVF: Some of our reader might not know Cube Creative: can you tell us about the studio?Īxel Tillement, Head of CG – Cube Creative: Cube Creative is a 2D and 3D animation production company based in Paris. We wanted to know more: which is why we interviewed Axel Tillement, Head of CG at Cube Creative. All of this, without compromising on the quality of the end result. In other words, a lot of work is needed to allow artists to work efficiently. This is due to the fact that Cube Creative is working on ambitious animated shows, featuring challenges such as vegetation-heavy shots or sequences with lots of characters. More recently, the team switched to Blender 3.x: a huge leap forward that has many advantages for the artists. They adopted the free and open source software a few years back. Nowadays, Blender is used in many animation studios.
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